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The series was created by Maxis, before the development of the series transitioned to The Sims Studio between 20.
The Sims Studio later reintegrated into the refreshed EA Maxis label in 2012, where it continues to be developed by both teams.
EA announced on April 8, 2009 that Will Wright, who designed the original game, had left Maxis to run Stupid Fun Club, an entertainment development studio founded in 2001 to develop "new intellectual properties to be deployed across multiple fronts including video games, movies, television, the Internet, and toys".
In 2013, an EA restructure saw The Sims Studio reintegrated with the revitalized EA Maxis label.
The game is set 25 years prior the original game, and features an open, seamless neighborhood, improved tools for Sim creation, enhanced build and buy mode functions, and the introduction of wishes and goals.
The game also introduces a new form of directed gameplay through small, step-wise goals presented as opportunities which the player may choose to pursue or refuse.
The sequel, developed by Maxis, takes place in a full 3D environment as opposed to the dimetric projection of the original game.
Sims also age through seven life stages from infancy to old age and subsequent death. Each Sim exhibits wants and fears according to its aspiration and personality.
The fulfillment of wants provides aspiration points, which could then be used to purchase aspiration rewards.
Due to this, The Sims 2 was not made backwards-compatible with any content from the first generation of the main series.